There has to be at least 120 ways to use a 120 Number Board: some teach basic number identification, order, and sequence, while others incorporate higher academic standards, like adding, subtracting, and place value. But a new twist on the 120 Board helps introduce coding to kids. Try this activity and let us know what you think!

## Instructions:

1. Player 1 writes out a code on the paper using the following 4 arrows: left, right, up, down.
Note: For younger players, create arrow cards using note cards or paper, or download ours here, and have them lay out the note cards in a series of 6 (the series can be more or less cards, depending on level of understanding).
2. Place a colored tile on the beginning space on the board. This can be at number 1, or any number the player decides to use as the start.
3. Player 2 follows the path (or code) of arrows on the note cards and moves a colored tile in that sequence on the 120 board, starting where the beginning colored tile was placed. Player 2 places the colored tile at the end of the sequence on the board.
4. Player 1 and Player 2 check the end place to determine if the code was followed as intended. If it was, congratulations! You just walked through a coding activity! If not, determine where the problem occurred and try again.

## Variations

1. Have players start the series of steps at a number other than 1.
2. Give children a start number and end number and have them work together to create the arrow path.
3. Give children a start number, end number, and number of steps to use. Have them work together to create the arrow path.
4. Give children a start and end number. Place blockers (colored tiles, counters, etc.) on the board as obstacles the children need to bypass when creating their arrow path.
5. Place a colored tile on each space you move to chart the arrow path on the board. This will identify the moves you made and self-check that the path was followed as intended, or where a correction may need to be made.
6. Create 10 cards with “even” and 10 cards with “odd” written on them, or download ours here. Place a colored tile on a beginning space and another tile on the ending space. Create a code using the even and odd cards to move through a path to the end space.
7. Have two players move simultaneously. Place one marker in a middle space (e.g., on number 55 on the board). Then, place two tiles equidistant from the middle space (i.e., four spaces away on either side). Two players now simultaneously write out the code using arrows on a piece of paper and move a marker through the path. Who can get to the middle space first?
8. How many different paths can you create? Start with a short run, approximately 7 spaces. Place a tile on the beginning space and on the ending space. On a piece of paper write out a code using arrows. Continue to write out different codes to find out how many different paths you can create to get from the beginning to the end.
9. Take turns building the path, code by code, by placing arrow cards or drawing arrows on a piece of paper. Each player adds one arrow during his or her turn.

### For older players:

1. A game for 2 players: Place a tile on the beginning space and on the ending space. Take turns rolling the die. Move the number of spaces seen on the die. The goal is to land directly on the ending space. This takes strategic planning and spatial awareness.
2. As with game 1, place a tile on the ending space and two tiles equidistant from that ending space. Players take turns rolling the die and moving their piece from their beginning space to the end. The goal is to be the first to land directly on the ending space.